As I attempt to stay active in the realm of creating stuff and talking about things, I’ve been doing some video game streaming on Twitch and posting the videos on YouTube. With the recent attention on Alien again thanks to Neill Blomkamp, I replayed Alien: Isolation for the third time.
Not too long into exploring the Baron von Locked Door Mansion Spencer Mansion, players come across the room belonging to the mansion’s animal keeper, and a journal that includes what’s probably the game’s best writing.
So we’re just over a month past the release of “The Space Hero’s Guide to Glory,” and I thought I’d try something new from a promotional standpoint: a bit of interactive fiction called “Kobayanshi Marooned,” made in the platform Twine. You can download it now from itch.io for free. http://philhornshaw.itch.io/kobayanshi-marooned
Age 14 was about the height of my love for video games, and at the time nothing seemed more amazing for a fan of games than the yearly Electronic Entertainment Expo. E3 was always one of the craziest things about which to read — or more accurately, of which to see photos in glossy gaming […]
Welp, 2014 is at an end, and it’s been an intense year in which my blogging experiment was put on indefinite hold. A lot of stuff happened, most of it kinda … bad. Eventually, I mean to maybe unpack all that here, including the things that I learned and the things that I struggle(d) to […]
Games aren’t going to be able to make meaningful comments about things like violence and choice until they change their own rules.
XCOM: Enemy Unknown has become one of my favorite games, largely because it lends itself to generating great stories.
There’s not as much insidious corruption in writing games reviews as you might think. Or at least, there isn’t in my life.
Here’s a massive list of all the reasons I haven’t been blogging of late.
There’s more to the failures of Internet journalism than laziness.