We’re headed to San Diego this weekend to bring you some awesome signed books.
Co-author best friend and I will be chilling out Thursday at the Mysterious Galaxy Booth, No. 1119. Come by at 3 p.m. for a signed copy of “The Space Hero’s Guide to Glory” or “So You Created a Wormhole” and a cool sticker.
Continue reading “Come Find Us at San Diego Comic-Con 2015!”
I’m a little late getting this information out on this particular portal (plus I gotta iron some clothes and try to look “presentable”), so I’m going to keep this short.
We’re headed to the LA Times Festival of Books. Today. To sign books. Today. In like three hours.
So come on down and see us!
Continue reading “Signing at the LA Times Festival of Books!”
Neighborhoods in horror film It Follows look exactly like some of those in which I grew up, and if the movie nails anything, it’s nails the sense of Metro Detroit.
Continue reading “‘It Follows’ is Michigan and Growing Up, Darkly”
Good news, everyone!
Apart from being a religious holiday of some significance, this weekend also corresponds with the time-space coordinates of WonderCon 2015.
A bit of a San Diego Comic-Con Lite, WonderCon takes place in Anaheim, Calif., and is a smaller affair than the yearly insanity that is SDCC, and as such is a bit more chill and relaxed, while still being a full-fledged con experience. And that makes it a great place to sign some books. Which is what co-writer bestie Nick Hurwitch and I will be doing this weekend.
Continue reading “We’re Signing ‘The Space Hero’s Guide’ at WonderCon!”
It doesn’t happen often, but every now and again the Oxford Comma discussion pops up in my Twitter feed.
And every now and again, I admit to having no love for the optional serial comma that precedes the word “and” in a list of three or more objects. This promptly outs me to the rest of the writing world as some sort of heathen alien impostor bent on tearing apart the very fabric of reality with confusing serial lists that defy logic, like some sort of evil nega-android who can melt human brains through confusion.
Continue reading “How the Oxford Comma is Rotting Your Brain”
As I attempt to stay active in the realm of creating stuff and talking about things, I’ve been doing some video game streaming on Twitch and posting the videos on YouTube. With the recent attention on Alien again thanks to Neill Blomkamp, I replayed Alien: Isolation for the third time.
Continue reading “Thinking About Alien: Isolation, Post-Nightmare”
Not too long into exploring the
Baron von Locked Door Mansion Spencer Mansion, players come across the room belonging to the mansion’s animal keeper, and a journal that includes what’s probably the game’s best writing.
Continue reading “Resident Evil HD Remaster Review: Itchy. Tasty.”
So we’re just over a month past the release of “The Space Hero’s Guide to Glory,” and I thought I’d try something new from a promotional standpoint: a bit of interactive fiction called “Kobayanshi Marooned,” made in the platform Twine.
You can download it now from itch.io for free. http://philhornshaw.itch.io/kobayanshi-marooned
Continue reading “I Made a Twine Game for ‘The Space Hero’s Guide’”
So ALIEN 5 (I like to call it Alien S-2 since it seems to be an Aliens sequel) is apparently on its way from District 9 director Neill Blomkamp, and all indications suggest it’s going to put some strange pressures to the already twisted canon storyline of the Alien franchise.
Continue reading “Maybe Blomkamp’s ‘Alien’ Should be a Reboot”
Age 14 was about the height of my love for video games, and at the time nothing seemed more amazing for a fan of games than the yearly Electronic Entertainment Expo.
E3 was always one of the craziest things about which to read — or more accurately, of which to see photos in glossy gaming magazines. Gaming’s biggest event seemed enormous, flashy and insane: Vegas for nerds like me, who found in video games both an escapism and some kind of cultural and social fulfillment that was hard to come by in the meat grinder of adolescence. E3 was always a thing I wanted to experience myself, where I could get an early taste of all the games I could play, and maybe a chance to speak with those people who managed, somewhat magically, to create them.
Just more than a decade later, I finally made it to E3 as a reporter for GameFront.com.
Continue reading “Press Reset: On the End of GameFront”