Been a bit since I was able to get over here, but with good excuses!
Lots of work, that’s what. In fact, I don’t really have time to write a whole lot here, but what I can do is dump a bunch of the stuff I’ve been working on that’s keeping me from complaining about video games or discussing writing tips I make up. Here’s a big rundown of everything I’ve been writing lately.
Over at Game Front:
An insane deluge of stuff. With the release of Aliens: Colonial Marines (about which I’ll be writing some here later), I’ve had a lot to talk about (being a stupidly big Aliens fan, to which this blog can attest). Also a bunch of reviews and previews:
A giant, spoilery plot-point rundown in our “Storytime” series.
A report I collaborated on about a lot of the developer controversy surrounding A:CM, which has been pretty well panned by everyone.
My review for Dead Space 3.
The first piece from a post-launch interview I did with Dead Space 3 Executive Producer Steve Papoutsis.
The other piece related to that interview, focusing specifically on the game’s controversial use of real-money “micro-transactions.”
A story I helped break, thanks to the research of Mitch Saltzman on the Game Front Video Team, who found a hidden message in Dead Space 3.
An entry into my “HorrorScope” series that discusses the uses of insanity in the Dead Space series.
A preview of the upcoming Xbox Live Arcade version of Serious Sam Double D, which includes co-op.
Some preview videos I made for God of War: Ascension, in which I tried my hand at giving audio commentary: something I might attempt again this week.
The write-up about the content in the videos.
The write-up of a hands-on session with upcoming survival-horror title The Last of Us.
Interview feature from the same preview event.
A big rundown of info on the game gleaned from our hands-on, in list form.
Review of indie title Proteus.
Review of indie puzzler Antichamber.
Review of indie platformer No Time To Explain (which is about time travel!).
I’ve also started writing weekly bits for Koobismo, as well as continuing to take part in the “In The Workshop” interview series.
I have a sneaking suspicion it just can’t be done in games as we know them today.
An interview I co-hosted with Mass Effect voice actress Kimberly Brooks. We also have another one coming with BioWare writer David Gaider, which was conducted last week.
A rundown of a few big games worth playing on mobile. Totally forgot Ghost Trick, though.
There’s also a forthcoming preview of Aliens vs. Predator: Evolution, probably getting posted this week.
Anyway, those are all the reasons I haven’t had much time to blog. Hoping to get back into it this week with lots to talk about, including Aliens: Colonial Marines, Dead Space 3, writing for games in general, more social outreach stuff as I push a few new directions for So You Created a Wormhole, and whatever else I think of.