XCOM: Enemy Unknown has become one of my favorite games, largely because it lends itself to generating great stories.
The Walking Dead isn’t about saving worlds, only about saving the people you care about.
“Cabin” is pretty funny, but is it ever horror? Some thoughts.
I’m a little bummed that I’ve kind of reached the saturation point on my ability to consume zombie fiction. I’ve jumped from “I love zombies!” to “I hate your zombies; your zombies are not pure enough for my discerning zombie tastes.” So that sucks.
This is where it all started.
I’ve become something of an expert on Dead Rising 2, the upcoming massive zombie sequel from Capcom. I’ll be walking through the game next week (it really is huge, so it’ll take a while), and I did the walkthrough and the review for the piece of prequel downloadable content that launched a few weeks ago, […]
April marked the Script Frenzy challenge, in which writers were encouraged to try to write a 100-page script of one kind or another within a month. A 100-page script isn’t really that bad, at least when you’re writing a screen play, like I did. Formatting helps a lot – there’s a ton of white space, […]
I’m fascinated by this Twitter stuff. Tonight Nick Hurwitch and I worked pretty extensively on the “Wrath of the Damned” multi-author Twitter story, which consists of an on-going short story created by whoever happens to sign on and add to it. Caveat: We don’t tell each other what we’re doing until it’s up. Therefore, the […]