Last year’s XCOM: Enemy Unknown was one of my favorite games, largely because it left so much room for play sessions to turn into their own little emergent stories.
This week, a huge expansion to the game, called Enemy Within, was launched, and I’ve delved back into the game to try out the new stuff. The other night, I suddenly found myself playing until about 3 a.m. because one mission grabbed my attention and arrested my ability to think of anything else for a good hour — the emergent narrative, about my squad of soldiers fighting to repel an alien invasion of Earth, was in many ways akin to the horror and tragedy of films like Aliens.
Since it was so tense, my favorite experience with the game so far, I ended up laying it out on Twitter across something like 30 updates. I didn’t realize it would be as long as it was until I was midway into it, but I couldn’t just stop in the middle — I still found it too compelling. Because it seems like such a great example of some of the very interesting storytelling only games can do, I thought I’d put it up here, with a little more context.