It took me a while to get hold of this game, thanks to a hiccup in some unknown, probably wasteland-bound Best Buy warehouse with a single phone line to connect it to the Internet. It took me longer to get through it, as things like Comic Con, Dead Rising 2: Case Zero, Kane & Lynch 2, Lara Croft and the Guardian of Light, Case Zero again, PAX, and StarCraft II – you know, work – popped up. Not to mention real non-game-related life.
However, I finally hammered the last few levels of “Splinter Cell: Conviction” a day or so ago. Immediately following that, I pulled up the “Splinter Cell: Conviction” Wikipedia page to figure out what the hell was going on in the story.
Partially this was my fault. I’ve been on a protracted play arc that’s lasted about a month when “Conviction” is, at best, probably 10 hours long (and that really feels like a high estimate). As I mentioned before, spending a lot of time playing games as a freelance writer means a lot less time for games for pleasure.
Upon completing this new “Splinter Cell,” the fifth in the series and sixth if you count that tiny round turd Ubisoft dropped for the PSP a while back, I was struck by how underwhelming it was. I mean, I just stopped the end of America, after all, in quite an awesome feat of marksmanship, hand-to-hand combat and general badassery. Shouldn’t I feel more…I dunno, just more, about it?