The Walking Dead isn’t about saving worlds, only about saving the people you care about.
Dishonored’s strength is in slipping tiny stories into the game world all around you.
Standing in the living room of a suspect’s apartment, you hear a key rattle in the lock. Your partner, a local PD detective named Blake, doesn’t catch the sound – until the man is in the room with you both. Your search of the home, strewn with about 2,000 crucifixes among lit candles and pictures […]