Age 14 was about the height of my love for video games, and at the time nothing seemed more amazing for a fan of games than the yearly Electronic Entertainment Expo.
E3 was always one of the craziest things about which to read — or more accurately, of which to see photos in glossy gaming magazines. Gaming’s biggest event seemed enormous, flashy and insane: Vegas for nerds like me, who found in video games both an escapism and some kind of cultural and social fulfillment that was hard to come by in the meat grinder of adolescence. E3 was always a thing I wanted to experience myself, where I could get an early taste of all the games I could play, and maybe a chance to speak with those people who managed, somewhat magically, to create them.
Just more than a decade later, I finally made it to E3 as a reporter for GameFront.com.
Continue reading Press Reset: On the End of GameFront
In an attempt to get back into the swing of posting here, I thought I’d share an article I worked on for Game Front that gives a little behind-the-scenes treatment to how game sites go about putting together game reviews.
Continue reading A peek at how game reviews work
Today, an anonymous guy “leaked” information about Microsoft’s expected upcoming new Xbox console. He did this by writing a long, involved email, in which he made up a lot of information — namely specs and other details that would make the leak seem legitimate. It’s obvious the guy did a lot of research.
Then he sent the email to several websites, posing as an anonymous guy from Microsoft. Some sites picked up the information, and then the information began to circulate as it often does with tech and gaming news. It got picked up a fair amount (here it is on Yahoo! News), although many big gaming sites — VG247, Kotaku and (humbly included) Game Front — didn’t publish it.
You can read the full account of what the guy did and what he thinks of this industry here. He takes it as proof of a failure of games/tech journalism. In a very big way, it is that.
Continue reading X-Surface and the Mess That is Online Journalism
Whoa. It’s 2013, and it’s been a crazy year. Seems like a mistake not to take a second and look back at all the cool things that happened, and the many reasons for which I have to be thankful.
Continue reading The Rear-View Mirror on 2012, and Many Thanks
This week marks my debut as a member of the team over at Koobismo, a group dedicated to creating comics — specifically, “Marauder Shields,” an alternative ending to the Mass Effect trilogy.
Continue reading Lt. Attlee, Open All The Channels
I’ve got my pick for my favorite game released this year, despite a few more titles trickling out in the next few weeks. It is, far and away, Telltale Games’ The Walking Dead adaptation.
The thing that’s remarkable about The Walking Dead is how well it tells its story. There’s the zombie plague, of course, but much more frightening are the lengths to which the remaining humans must go to survive. Sometimes they save and help one another. Sometimes they form unbreakable, close bonds. Often, they’re forced to be incredibly hurtful to one another, and undergo some incredible tragedies.
Continue reading Six People Only: The Stakes of The Walking Dead
Skipping a usual blog post about whatever. A friend and colleague, Matt Hughes, died yesterday.
Continue reading Remembering a Friend and Colleague
Video game reviews are a big part of my job as a writer at GameFront.com, and undoubtedly they’re a part of just about every writer’s workload in this industry. They’re usually the easiest content to produce and also some of the more heavily read pieces — it’s a straight opinion, and contentious opinions about games often generate lots of reads and the occasional controversy.
I’ve done my fair share of reviews by this time in my career. Something I’ve been seeing more and more lately, which is an interesting development, is the response reviews have been garnering among the readership at Game Front. To be honest, I’m not used to many people reading my work, in large part, and as we gain more readership, I’m spending more time reading responses from others and their comments, and engaging in conversations with them.
The biggest takeaway I’ve gotten from this is that readers seem very appreciative of balance in reviews. It’s almost counter-intuitive, in a way; the best responses I’ve gotten so far have not been from people responding to a particularly funny or “harsh” review, as one might expect. They’re instead from the reviews on controversial but popular titles, in which my striving to take a balanced approach to the experience has come to the forefront.
Continue reading All About Balance: What I’ve Learned About Game Reviews
It’s not as much fun as you think.
Inevitably, readers on the Internet always seem to subscribe some incredible attributes to games journalists. Usually these have to do with the exorbitant checks we must be receiving from publishers and developers to sway public opinion. I figured today I’d take a minute and clear up a few misconceptions about the glamorous life of playing games for a living, for your edification.
Continue reading 5 Truths About Games Journalism