I Can’t Hear You: Talking About Games With Gamers

dishonored 12

Easily the simultaneously greatest and most disappointing thing about writing about video games for a living is the community. Sometimes you can have some incredible, engaging conversations with thoughtful people about the medium of video games — its ability to convey art, its conventions and tropes, its storytelling prowess, its experiential inventiveness.

Other times, you get shouted down by angry fools because you disagreed with them, and thus you’re obviously an idiot.

Read more