Press Reset: On the End of GameFront

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Age 14 was about the height of my love for video games, and at the time nothing seemed more amazing for a fan of games than the yearly Electronic Entertainment Expo.

E3 was always one of the craziest things about which to read — or more accurately, of which to see photos in glossy gaming magazines. Gaming’s biggest event seemed enormous, flashy and insane: Vegas for nerds like me, who found in video games both an escapism and some kind of cultural and social fulfillment that was hard to come by in the meat grinder of adolescence. E3 was always a thing I wanted to experience myself, where I could get an early taste of all the games I could play, and maybe a chance to speak with those people who managed, somewhat magically, to create them.

Just more than a decade later, I finally made it to E3 as a reporter for GameFront.com.

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Your Language is Bullets: Blaming the Player for the Game

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I stumbled back through Rapture last week in BioShock Infinite’s “Burial at Sea” DLC, and the game did that annoying thing where it talked down to me for playing it.

It’s one of those things that video games have been trying to do lately, and it’s kind of sort of infuriating.

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Too busy for blog posts

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Been a bit since I was able to get over here, but with good excuses!

Lots of work, that’s what. In fact, I don’t really have time to write a whole lot here, but what I can do is dump a bunch of the stuff I’ve been working on that’s keeping me from complaining about video games or discussing writing tips I make up. Here’s a big rundown of everything I’ve been writing lately.

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X-Surface and the Mess That is Online Journalism

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Today, an anonymous guy “leaked” information about Microsoft’s expected upcoming new Xbox console. He did this by writing a long, involved email, in which he made up a lot of information — namely specs and other details that would make the leak seem legitimate. It’s obvious the guy did a lot of research.

Then he sent the email to several websites, posing as an anonymous guy from Microsoft. Some sites picked up the information, and then the information began to circulate as it often does with tech and gaming news. It got picked up a fair amount (here it is on Yahoo! News), although many big gaming sites — VG247, Kotaku and (humbly included) Game Front — didn’t publish it.

You can read the full account of what the guy did and what he thinks of this industry here. He takes it as proof of a failure of games/tech journalism. In a very big way, it is that.

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5 of My Favorite Game Soundtracks (of the Year)

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It’s been a busy week, what with holidays, a somewhat screwy work schedule, and a random head cold I picked up somewhere, so we’re keeping things light today. Earlier this week, over at Game Front, I published a big rundown of 10 great game soundtracks I’ve been listening to this year. There are quite a few quality entries, so I thought I’d share.

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My 5(ish) Favorite Games of 2012

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We’ve been talking about Game of the Year stuff as a matter of course over at Game Front. Everyone makes their top picks each year, and while we’re streamlining the number of awards and hullabaloo that’s going into it for 2012, we’re still doing it.

At Game Front, the system is democratic, and certainly a few of my favorites aren’t going to get mentioned. But I played a lot of really solid games this year, so I thought I’d take this opportunity to run them down and bring back the Tuesday Top 5 list convention, which I’ve fallen off from lately.

And so:

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