Signing at the LA Times Festival of Books!

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I’m a little late getting this information out on this particular portal (plus I gotta iron some clothes and try to look “presentable”), so I’m going to keep this short.

We’re headed to the LA Times Festival of Books. Today. To sign books. Today. In like three hours.

So come on down and see us!

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We’re Signing ‘The Space Hero’s Guide’ at WonderCon!

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Good news, everyone!

Apart from being a religious holiday of some significance, this weekend also corresponds with the time-space coordinates of WonderCon 2015.

A bit of a San Diego Comic-Con Lite, WonderCon takes place in Anaheim, Calif., and is a smaller affair than the yearly insanity that is SDCC, and as such is a bit more chill and relaxed, while still being a full-fledged con experience. And that makes it a great place to sign some books. Which is what co-writer bestie Nick Hurwitch and I will be doing this weekend.

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I Made a Twine Game for ‘The Space Hero’s Guide’

14 2 Forming a Team - Copy

So we’re just over a month past the release of “The Space Hero’s Guide to Glory,” and I thought I’d try something new from a promotional standpoint: a bit of interactive fiction called “Kobayanshi Marooned,” made in the platform Twine.

You can download it now from itch.io for free. http://philhornshaw.itch.io/kobayanshi-marooned

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Back to the Stars! The Space Hero’s Guide Launch Imminent

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The whirlwind that was 2014 for me had one huge event threaded through the majority of its constituent months: the creation of The Space Hero’s Guide to Glory: How to Get Off Your Podunk Planet and Master the Final Frontier. A book which is, finally, almost out in the world.

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Better late than never: S–t Time Travelers Say

shit time travelers say

The start of 2013 has been pretty stupidly hectic. I haven’t been able to spare the time to get much written here lately, but hopefully I’ll be able to spend some time in the coming weeks explaining all the cool reasons why that is.

Hopefully.

The subject of this post is one of the most recent of those reasons. It’s a video Nick and I have been working on as a marketing tool for So You Created a Wormhole: The Time Traveler’s Guide to Time Travel. We’re fans of doing videos when we can, but they always end up being much more work and much more time-consuming than one would initially expect. That’s the case here: We filmed a video to promote the book right after its release, nearly a year ago (jeez, a year ago?!), but a bunch of issues kept it from reaching completion — namely, we didn’t know what we were doing, and when you work with friends and volunteers, getting things done in a timely manner is tough when things like the need to feed and clothe yourself intervene.

Finally and after some delay, Nick and I were able to track down the original footage of the video in hopes of finding someone to edit it for us, since neither of us has any technical proficiency in that regard. That was a struggle, too, with scheduling difficulties and even some technical difficulties getting in the way (“We formatted this external hard drive as Mac, but it won’t work on PC! What year is this?”).

At long last, armed with a trial version of some fairly nifty editing software, I decided to try cutting the video together myself.

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Happy Valentine’s Day, From QUAN+UM!

valentine out of my head copy

It’s been crazy busy around here lately and I haven’t had a whole lot of time for blogging. One of the many things I’ve been toiling away on: Time Travel Valentines for So You Created a Wormhole, which we posted on the Wormhole Facebook page and Twitter, etc. Find the other five on our Facebook page or at thetimetravelguide.com. Go find them and share them!

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Brand-Building Sucks — Just Talk to People

owen jedi

Friend and colleague Phil R. Owen sold a column to gaming site Kotaku earlier this week, and was I was talking to him about the project, he said that advice I had given him had helped in the sale. Namely, that advice was that he should write articles and sell them, rather than rely on pitches of abstract ideas. I’m taking that as an endorsement of the list of tips I posted a while back, which you can find here.

Meanwhile, Phil’s story seems to have really touched a nerve, because the Kotaku story (here) got a fair amount of attention and a lot of positive response from readers.

Phil called me to tell me how excited he was about the story’s success, as he’s lately been trying the route of straight freelance rather than working for a specific games outlet. Getting published on Kotaku, especially with the article he sold (it discusses issues of mental health, namely depression), is a big win in that regard, and he seems to be getting his feet under him, which is great.

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In the Brainholes: Trying to Be a Time Travel Expert

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October wears on, burying me in its deluge of crap. Missed Thursday’s post. Not happy about it.

But on the plus side, Nick and I furthered our Looper discussion by creating a big analysis of the movie’s time travel ins and outs, and the post is now available as a Huffington Post blog. You can check it out right here.

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UK Pub Day is Officially Illustrator Aled Lewis Day

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It’s So You Created a Wormhole‘s United Kingdom release day. We’re very excited, primarily because we have a UK representative on the Wormhole team — Aled Lewis, the book’s illustrator. Working with Aled was kind of spectacular; he’s a phenomenal artist, and what’s more, he knew exactly what weirdness we were talking about, every single time we gave started talking weirdness at him.

The search for an illustrator was one of the early components of the book after we got our contract, but it still took a while to find the right person for the job. In the meantime, co-writer best friend Nick and I had been envisioning an illustrated guidebook akin to The Boy Scout Handbook since the original conception of the book. A lot of stuff in time travel needs illustration, and easily some of the funniest stuff in the book is in the graphics, not the prose.

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How We Made Our Book Trailer

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Back before the release of So You Created a Wormhole, we whipped together a video promoting it. The two-day shoot was fast and a lot of fun, and it was largely possible at all because of the help of friends.

The primary thrust of the video, we decided early on, was that we didn’t want to do anything typical with our trailer, and thus we decided to create something that existed within the fiction of the work. So You Created a Wormhole isn’t technically a work of fiction, but it does exist within a fictional framework — the narration assumes some degree of internal fiction, and so we subsist with a sort of narrative, even if it’s not readily apparent.

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