When Leonard Nimoy died late last week at the age of 83, it left me thinking, like many people, about “Star Trek” in particular. Nimoy himself has been an ever-present cultural icon throughout my life — from episodes of “In Search Of…” to episodes of “The Simpsons” — but of course he’s best remembered for […]
Eventually I’m going to get around to talking about GameFront, the site at which I’ve worked for almost my entire time in Los Angeles, which was sadly shut down last month. But that post is taking a long time to develop, and stuff like a book release party keeps getting in the way, so I’m […]
The whirlwind that was 2014 for me had one huge event threaded through the majority of its constituent months: the creation of The Space Hero’s Guide to Glory: How to Get Off Your Podunk Planet and Master the Final Frontier. A book which is, finally, almost out in the world.
The Shining had a big effect on me when I read it as a teenager, so I was excited for its sequel, despite that, as King himself points out in the afterword, it’s hard for a sequel to stand up to something that you remember scaring you at some point in the past. And yeah, […]
Welp, 2014 is at an end, and it’s been an intense year in which my blogging experiment was put on indefinite hold. A lot of stuff happened, most of it kinda … bad. Eventually, I mean to maybe unpack all that here, including the things that I learned and the things that I struggle(d) to […]
Running down the Christmas movie essentials.
Games aren’t going to be able to make meaningful comments about things like violence and choice until they change their own rules.
In which I discuss what we’re working on and our new “Star Trek” blog.
XCOM: Enemy Unknown has become one of my favorite games, largely because it lends itself to generating great stories.
There’s not as much insidious corruption in writing games reviews as you might think. Or at least, there isn’t in my life.