October wears on, burying me in its deluge of crap. Missed Thursday’s post. Not happy about it.
But on the plus side, Nick and I furthered our Looper discussion by creating a big analysis of the movie’s time travel ins and outs, and the post is now available as a Huffington Post blog. You can check it out right here.
I’ve started reading a self-published book that, at some point, I snagged in e-book form from Amazon. I can’t remember where it came from or what drew me to it, and discovering it on my list of Kindle books was the reason I started to read it to begin with; it was like locating a treasure map I didn’t know was in my possession, and I’m wondering where it might lead.
Though I’m not too far into the book, I am intrigued so far. The author seems informed and proficient in the important technicalities of what’s going on in the plot (concerning computers and astronomy), and the slow burn of the work as it progresses is pulling me along quite well.
But I’m given pause pretty often as I read it, because the book really desperately could use an editor.
So You Created a Wormhole co-writer best friend Nick and I headed out to the movies on Friday to catch Looper, because apparently no one has ever made a Bruce Willis time travel movie before, and it has lit up the Internet with time travel buzz.
Coming out a few hours later, we discussed what we liked about Looper — and we did like it — and how it fails with time travel because it’s a patchwork of logical incongruities and plot holes. Such is the fate of the time travel movie, and the reason we wrote the book in teh first place; we thought originally that we would explain why time travel movies suck at time travel so often and how to do one properly, but as we got into the project we realized that most movies cut so many corners because time travel is so incredibly complex. Plot holes are to be expected. They’re a fact of the genre.
October is a major time for video game releases, and thus I’m finding myself with plenty of freelance action going on in the next few weeks. There also might be a few new developments brewing by the end of the month, and while I’m not able to discuss them just yet, they are occupying my time.
So I’m keeping today’s post a little shorter because I’ve got some World of Warcraft to get to for work, plus interviews to plan for the week. But let’s talk a minute about Resident Evil 6.