This weekend, I’m playing Resident Evil 6 for review, bringing me back into the universe that was the subject of The Unofficial Resident Evil Trivia Challenge and a huge amount of research in order to complete the project. It’s at once kind of great and kind of uneasy.
It’s So You Created a Wormhole‘s United Kingdom release day. We’re very excited, primarily because we have a UK representative on the Wormhole team — Aled Lewis, the book’s illustrator. Working with Aled was kind of spectacular; he’s a phenomenal artist, and what’s more, he knew exactly what weirdness we were talking about, every single time we gave started talking weirdness at him.
The search for an illustrator was one of the early components of the book after we got our contract, but it still took a while to find the right person for the job. In the meantime, co-writer best friend Nick and I had been envisioning an illustrated guidebook akin to The Boy Scout Handbook since the original conception of the book. A lot of stuff in time travel needs illustration, and easily some of the funniest stuff in the book is in the graphics, not the prose.
Fiancée Caitlin brought to my attention an io9 article titled “Why Time Travel Stories Should Be Messy,” and I found author Charlie Jane Anders’s view of the subject pretty well in line with my own. In fact, it seems like she’s been having the same thoughts that co-writer best friend Nick and I had several years ago that caused us to write a book.
The premise of the article is that the best time travel stories are the ones that don’t wrap themselves up neatly as being closed-loop instances of time travel. That is to say, they’re not of the variety of stories such as Robert Heinlein’s “All You Zombies” or The Terminator; the best stories are not those in which the future is antecedent to the past and the actions of the protagonists are preordained.
I try to do lists on Tuesdays, and I haven’t been doing much lately but watching movies and playing horror video games for the various projects I’m doing at Game Front. But I have caught a number of cool time travel films since the last time I did a list about time travel movies, so I figured I’d throw a few more your way.
Shameless cute kitten picture: deployed.
Last week we started fostering a kitten from the shelter — hence the lack of a Friday post, which I’m blaming on kitten-sitting. Apparently his name is Xander because someone at the shelter is as big a “Buffy the Vampire Slayer” fan as fiancee Caitlin. He has a weird eye that we’re hoping will heal and from which we must pick boogers. He continually steps in his own poop and then gets mad when I have to dunk him in the sink to clean him up. He also likes to sit in my lap pretty much constantly, which is as good an excuse as any to wear sweatpants all day.
Back before the release of So You Created a Wormhole, we whipped together a video promoting it. The two-day shoot was fast and a lot of fun, and it was largely possible at all because of the help of friends.
The primary thrust of the video, we decided early on, was that we didn’t want to do anything typical with our trailer, and thus we decided to create something that existed within the fiction of the work. So You Created a Wormhole isn’t technically a work of fiction, but it does exist within a fictional framework — the narration assumes some degree of internal fiction, and so we subsist with a sort of narrative, even if it’s not readily apparent.
I’m a little bummed that I’ve kind of reached the saturation point on my ability to consume zombie fiction. I’ve jumped from “I love zombies!” to “I hate your zombies; your zombies are not pure enough for my discerning zombie tastes.”
So that sucks.
It’s not as much fun as you think.
Inevitably, readers on the Internet always seem to subscribe some incredible attributes to games journalists. Usually these have to do with the exorbitant checks we must be receiving from publishers and developers to sway public opinion. I figured today I’d take a minute and clear up a few misconceptions about the glamorous life of playing games for a living, for your edification.
Despite a great deal of scrambling that occurred in the morning hours of Sept. 16, our So You Created a Wormhole panel Sunday at Stan Lee’s Comikaze went swimmingly. It was great fun.
But the hours between 6 a.m. to 10:50 a.m. were moderately horrific.
Reminder: Co-writer best friend Nick Hurwitch and I are doing a So You Created a Wormhole: The Time Traveler’s Guide to Time Travel panel at 11 a.m. Sunday in Room 301B at Stan Lee’s Comikaze, taking place at the Los Angeles Convention Center.
You should come! Ticketing information is here.
We’ll be talking about time travel safety during the panel, signing books, and answering questions about everything Marty McFly to games journalism, from getting a book published to what it’s like writing on actual video games. Because Nick does that.
AND! We’re going to have some giveaways. Non-book giveaways. Exclusive, gently used, time travel item giveaways, direct from QUAN+UM. The picture above is a hint. No, the prize is not a cat or a cat-related item.