Something you learn quickly when working at a small video gaming website like the one for which I work, GameFront.com, is that access of any kind is really hard to come by.
Quickly, it becomes really difficult to execute what you might call “journalism” in other circles. Doing research and getting interviews with the people who actually make the games you’re writing about is notoriously difficult, and the entire industry is under tight controls by public relations companies. The game-making industry controls the message as best as it can, whenever it can, regardless of what the message is. Innocuous questions go unanswered all the time because information control is power in this industry, and publishers wield it. It’s hard to blame them, really.
Trying this daily blogging thing again. I’ll let you know how it goes.
Our (second to) latest foray into the marketing of So You Created a Wormhole: The Time Traveler’s Guide to Time Travel took co-writer best friend Nick Hurwitch and I to San Diego for the annual Comic-Con. If you’ve never been, well…yikes. It’s enormous. It’s packed. It’s a constant money-suck. And it can be a ton of fun.
I’ve attended Comic-Con on two other occasions, but both those times, I’ve been there to work in some capacity. This was also a work trip, but of a different stripe: Nick and I were each on a panel. We were there as authors. Which means very little except that it was awesome.
Comic-Con wound up being a pavement-hitting experience in hand-shaking and button-handing for us. Nick and I sprung for some 800 Time Travel Guide buttons to hand out to prospective readers, some of whom actually listened to what we had to say. Thursday, the first day of the convention, saw our book selling out at bookseller Mysterious Galaxy’s booth; that’s not exactly an incredible feat because there were only 20 copies on hand that day, but then again — selling books is hard. Try it.